Conpulsion and Operation Wolverine

So Conpulsion, a fine convention held in Edinburgh’s Teviot Student’s Union this Easter just gone, was the latest and possibly last outing for my con game Operation Wolverine.

Armed with a selection of character sheet’s now graced with Steven Austin’s fine character art work, a two page summing up of the WordPlay system (which I’ll get proofed and post here ).

Here’s the pitch:

New Shanghai 2223 AD. So there you are lazing away surfing the Data Sphere, when up pops the alert on the old inbox. Tony Deals wants some ‘punks for a private client wanting to front the cash for a hush-hush no questions asked job and you and your posse happen to be on planet. A quick scan with the keyword-sniffer doesn’t pull up any more ‘nfo surrounding the job. No biggie you’ll get the word from Tony when you meet. Ok it’s time to tool up, look sharp and make the meet with the sleaze bag.

A stylish cyberpunk thriller, filled with twists, explosions, personal dilemmas and more shiny cutting edge tech than you can shake a cyberleg at. So come surf the net with me, like you did in the 80s/90s….but only better

Highlights of the game

  • No stand up fights of “I hit you, you hit me” type. Players phrased Challenges so that they either avoided violence outright or got it over and done with, for example the final Challenge was phrased “I hit the Colonel to get him out of the way and then fly off using my space suit”.
  • The players were fairly relaxed and laid back , I blame the big  low leather sofas and chairs we were forced to use :)   Challenges , thrown on both sides of the table, were an excellent way of picking up the pace and getting a bit of life into the game when things were flagging.
  • The players all new to the system, and previously unknown to me,  took to it like ducks to water.
  • Game slots were 3 hours long, so I tightened up the plot and trimmed the fat. As a result a game that in the past has rambled at time, was much puncher and got to the big end (one group failed to do this). I’m more than happy I’ve got it in the shape I want. I can now start writing it up so it can go in the rule book as the introductory adventure.
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Steven Austin for ART!!

I’m very pleased to announce that Steven Austin will be doing all the art for Project Darklight.

Here’s a taste of the greatness to come…

D.O.A by Steven Austin

Steven has previously contributed to Crypts and Things and has pieces in the upcoming Hearts in Glorantha.

He’s available to commission and his portfolio website is here

And the above image is available from Steven via Redbubble.com as a T-shirt

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Welcome to the Street,we’ve always been here and we’ve been waiting for you!

“What took you so long? Its all here for the taking and its all yours if you are tough and savvy enough. What’s that Chumby bowy? You no understand? You better wise up fast Chump-change or the Sharks will take it all from you. The Sharks? Why look over there at those fellas who are older and more grizzled than you. They think they own this place and all the flesh meat is their playground. Are you a playa or a played?  Put that damn gun down! This is a secure-zone.  Big Corp moved in three seasons ago and put the zap down on all the fussing and fighting, so that Joe Cit could be drafted into their new wage slave centre. Hell even tried to get little old me down the Factory at the end of a gun. That was when they realised I’d be more use on the outside and more trouble on the inside. Shussh I know the Black market here like no other. Those young suits love to come down here with me and score some Lamps? You looking for some Lamps? You’ll know it will light you up. Or perhaps a new void face or a back door into the data-net. I know some Electro-Jocks who move that stuff out of the Shadow-Stacks all the time. Whant me to to introduce you. WILL YOU PUT THAT DAMN GUN AWAY!! Oh you want some ammo? Why didn’t you say. Come to my partment and I’ve got it all in a lockup. You want .44 hollow point or is that a 9mm piece?  Nice, flash me your cred rating and we’ll take it virtual from here.”

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Phase 1 Playtesting

Ok here’s a few notes from the first round of playtesting.

1. TomCon (Feb 2010?)
This was the proof of concept game, i.e. run a quick 4 hour game with a group and see if it survives contact. I have a short intro scenario called Operation Wolverine which touches all the key points of the game; Street Level Cyberpunk, Virtual Reality/Net running, Cyberpunk in Space, and the big themes of what Project Darklight is. The group was all friends of mine who I regularly play/meet with at cons, and they were quite pumped to play because as one player Elaine put it “its Cyberpunk”. The game didn’t disappoint and I was grinning like a Cheshire cat afterwards. The setting flowed nicely and the players enjoyed the scenario. So all good there.

One fly in an otherwise perfect ointment was the use of Cyberware as powers. On one hand it made them easy to keep track of and tie into the character’s personality

For example the group’s street Samurai David “Pitbull” Smith’s cyberware was as follows

Cyberware: Military Issue Full Metal Jacket 6D (Chrome dome, IR-Cyberoptics, Military Grade Cyberaudio, Kevlar Skin Weave, Camouflaged Right Cyberarm, Military grade Neural interface with Gun Chip, Quick release Adrenalin Speed booster, Interface plugs)

While the sleazy Hacker of the group, Winston “LadyKiller” Hamilton III has the following loadout.

Cyberware: Mr Atlas Body Sculpt pack 6d (Kevlar Skin weave, Mr Muscles, Stud o rama implant, Charm eazee pheromones, Artificial Chin 3D,Fast scan Cyber optics, Brainjack Internal Cyberdeck, Wireless modem, Interface plugs )

But on the other hand it made cyberware very much the deal breaker of the game, and made the action a bit more superheroic than I had anticipated. All fun in a one shot but I could easily see it being tiring in a campaign game.

2. Continuum (July 2010)
Ran Operation Wolverine for a group of six players as a convention game. This group took it in a very different direction, perhaps only getting through 50% of it, but all in all we had fun.

However the use of Cyberware as powers really unravelled here. In the final scene of the game a grand total of 23 dice were thrown in a crack shot vs the scenario’s archvillian. A combination of cyberware, equipment, skill traits, personality traits, situation modifiers (and the player had to his credit expertly set up the situation in his character’s favour ) which has been bunked up to this level by cleaver use of invoking a Goal, “Revenge for the massacre of the 46th Mechanised Regiment in the aftermath of the 5th Corp War”, which the player had attached to the archvillian (basically you can invoke three goals per session and each time it doubles your basic hand of dice). While wonderfully epic in context of this game doubt was put in my mind, and I resolved to use Cyberware as equipment the next time I rand Project Darklight.

3. Short campaign with my home group
Talked through the campaign set up with my home group and we decided on a street level game were all the characters where ‘freelancers’ out to make their mark on a once prosperous planet that had been abandoned by the corps during an economic downturn. Again overall the five session mini-campaign game went great guns.

Highlights

  • Life events as part of the character creation process – taking a leaf out of Cyberpunk 2020′s book. Very much freeform, as in you have 6d to spend on Life Event Traits (“Took part in the 5th Corporate War 4d”, “Nomad childhood 2d”), but in the final game will be more tied to profession/places.
  • A nice little “Gang War” mini-game, basically using the Multi-round challenge rules with Gangs as characters and the success of player character actions, played out as separate one shot challenges
  • The ease and freeform nature of the game. If you could think it up, WordPlay let you do it :)

Cons

  • Still not 100% with Cyberware, still an area that needs attention. I’m beginning to think that using the Powers rules, without scaling maybe the way to go.
  • The game needs some firm guidance about creating opponents on the fly or at least ready made rosta of example characters that can be quickly added to in play.

All in all we played around 8 sessions of this game, which saw the characters go from humble beginnings as Punks on the street, to Corporate Masters of their planet :) We agreed that this was a good place to stop Part 1 and for me to have a think about Part 2 aka Punks in Space.

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Reboot

>Access D101 systems archive

>Search “Project Darklight”

>Found

>Retrive files

>Move folder to Live

>Update Project Plan “eta Summer 2012″

>Insert Wordplay

>Insert Creativity

> Go

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Project Darklight: The sit down

Ok so enough of me posting dumbass game fiction to this blog.

Here’s a bit more about the actual RPG game.

Back in the 90s I used to run Cyberpunk 2020. For my home group, at cons, for random strangers who walked into the room. By the end of the 90s I was sick to death of the system and setting. While both had initially fired me up, I was jaded by them.

Recently I rediscovered the joy of Cyberpunk, but not the game. Life had moved on from the simple 80s flavour of the Genre, all Chrome and Big hair, more complex more paraniod. Plus I really can’t stand the Interlock system (that Cyberpunk 2020 uses) these days.

So Project Darklight has two main aims in mind.

1. Its a rules light system, very straightforward while packing a punch.

2. Its the cyberpunk we now and love but without the jaded Cyberpunks vs Corps metaplot dominating play. I know how this one plays out: the Punkers eventually join the man cos he pays the best rate in town. I want my Cyberpunk to start off rebellious and  dangerous and stay that way.

For 1 I’ve got the Wordplay system. Its straight forward and handles everything you want with a single D6 dice pool mechanic.  The build a big hand dice works nicely in the souped up “my gun is bigger than your gun” world of Cyberpunk very well, and its a fast moving mechanic to keep up with the pace that the genre demands.

For 2, I’m pushing the timeline forward about two hundred years to the 23rd Century. So you’ve got humanity tentatively reaching out for the stars, colonies and corporations, big spaceships silently travelling through space as their cargo sleeps for years before getting to their destination. You’ve got a human space that’s just recovering from the aftermath of the 5th Corporate war, colony worlds that where left to fend for themselves during the war, that their Corporate overlords now want to bring back into their Profit Sphere. A whole generation of youngsters who have slipped through the fingers of corporate control due to the war, and are tuning in and dropping out against the ever present and intrusive network of cyberspace. Turning Cyberpunk and sticking it to the man in away that hasn’t happened since the failed Cyberpunk revolution of 2020. And what is Project Darklight? Is it the salvation of mankind or its enslavement? Lots of intrigue, big themes, played out against the background of space.

That’s what Project Darklight the RPG is, in a nutshell my take on Cyberpunk reved up into the space age, using a blinding fast straightforward D6 dice pool system.

Eta early October 2011.

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So what the Frak is Project Darklight?

Project Darklight is the name of an ultra-top secret research facility, run by the top Five ultra-galactic corporations.  Its location is secret, a necessity in an universe of corporate espionage, but its existence is publicly known. Its a brand name for new technologies that are flooding the market. The announcement of “The Project Darklight Labs” and a promise of “technologies light years ahead of anything you’ve seen before” brought the 5th Corporate War to an end, and invigorated the moribund galactic economy.

Critics of Project Darklight, point out that the technologies coming out of the labs are so far beyond what is currently available that it is almost beyond human understanding. Also they are highly vocal of the Big Five’s monopoly on the wonders coming out of the labs, pointing out that this is a big grab for economic and social control. Ominously they point out that the first technologies that came out of the labs was the infamous “Star Smasher” Frigates and the Super Solider programme, swiftly followed by radical speed and scope enhancement to Pleasure-Net on Core Corporate Planets, under their control.

So the jury is out on what Project Darklight actually is, and until some enterprising weasel manages to grab enough real hard data on and blows it into the Public Domain, all we are left with is  hype from the corps and rants from its detractors.

A game of Smoke and Mirrors is about to be played out my friends….

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A cyberpunk’s prayer for the contected world

Imagine a place where your every desire and whim is catered for. Where every dream and  desire, no matter how petty and mean, is fulfilled by electronic delivery services, providing stimulation and novelty 24/7. That’s the Connected World, a mass of in your face augmented reality and brain-jacking Virtual reality that they use to control you. If you behave you are in heaven.  Otherwise you are an addict in hell, desperately trying to fight your back into digital downloaded oblivion.  That’s another way it controls you , by turning in on, turning it off. They love you, they love you not. Chase the Rabbit down the rabbit hole, and spend your life shooting down dead end routes engineered to keep you occupied and feeding it your energy. Quietly distracted with your senses off what’s really happening in the Universe. Comatose, asleep, slowly being devoured by your own impulses.

Who are they? Well that’s for you to find out. Perhaps the first person to ask is yourself.

Top three self evaluation questions you should input:
“What do I get out of this mass hallucination? “
“How much have I bought in? “
“What have I got to loose if became Unconnected?”

Because the main thing at this time is to realise, that you don’t have to buy into it. Not one credits worth. See the illusion for what it is. Find and build your own reality. Get out on the datastream and burn your own path. Blazing towards the stars and the heavens. Free of Total Control Inc.. Free of your own limitations.

For truly, it is said.

Free you mind….and your ass will follow.

The year is 2223, it is the time of the 2nd Cyberpunk revolution
AMEN.

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